GS: Can you tell us how you've gone about revamping the player training aspects of the game for 2006? On top of these and the other features already announced, we'll be announcing a few more things in the coming months that should certainly make FM's fans happy, and which are certainly exciting me at the moment! The players' personalities are able to play a more important part in the whole management experience. The interaction with unhappy players makes you have to deal with your players closer, as do halftime team talks. We've never really felt that we've got training "right" in the game, with the balance between it being overly complicated versus too simple always being a problem, but we're hopeful we've got there this year with a new, fresh approach. Miles Jacobson: We've announced a few new features so far, but the ones getting the best reactions at the moment seem to be halftime team talks, interaction with unhappy players, manager contracts, and the new training module. What are the most significant improvements you plan to implement over last year's game? Football Manager 2006 will feature a completely revamped player training system. GameSpot: Football Manager 2006 for the PC and Mac. The announcement detailed a number of exciting features for both games, so we got in touch with Sports Interactive CEO Miles Jacobson (currently loving God of War) to find out what else he could tell us about them. Earlier this week, Sega Europe and Sports Interactive announced that Football Manager 2006 will be arriving on European PCs and PSP handhelds this winter.
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